![]() ![]() Remember these offsets don't affect collision. update 7.2- Added xoff, yoff, and zoff to tiles. The configuration is a little complex so I might edit this post or make a new post later with more instructions, but here's a few examples.ī,3-4,14-15:mesh(c)\įor more examples, see the mesh test map in the demo project. The following will affect all 4 layersĪnd the big feature, you can now define custom meshes without imported models. To affect multiple layers with the same configuration, you can use a dash. Regions can also be made to affect other layers now.įor exmple, the following will configure layer 4 of region 33. This means you can use texture(0) instead of texture(B,0,0), for example, for the empty tile texture. Texture definitions can take a tile id now instead of an image and coordinates. ![]() If you end a configuration line with a back slash, you can continue on the next line. You can configure multiple tiles at once, like this: Erhaltene Likes 537 Punkte 2.100 Beiträge 496 Bilder 1 Trophäen 8 Dateianhänge 17. Wissenswertes und Tutorials Scripting Mein erstes Plugin (MV) Scripting RM MV waynee95 13. The difference is inline configurations only work for one line. RPG Maker MV - Dein Projekt - Dein Spiel - Deine Community. (The above example is how the crates in the screenshot are made)įlat shaped tiles can now be rotated, and their width can be changed with width() to make them thicker or thinner than a regular tile.īlock configurations and inline configurations are now interchangeable anywhere. ◇ Example: rot(360r), height(0.5+0.5r), width(0.5+0.5*rand(1)) Hi, Im very new to RPG Maker, but I would already love a plugin that enables more than 3 frames per sprite movement sequence - as well as for battler movement sequence frames - as I am very interested in custom illustrating original and elaborate pixel art sprite animations. There is also a rand function available to get different random values for the same tile. r is a random value based on the tile or event's position. X and Y are the coordinates of the tile or event. Three variables are supported: x, y, and r. ![]() Math expressions can be used inside some configurations. Changelog Added option to show Animation on screen BELOW pictures (ShowVAnimScreenBelowPictures script call) Added MirrorVAnim script call (for easy hor and ver flip) Added SetAnchorForVAnim script call (change anchor point) Now you can pause and resume. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |